Updating the lighting

Not much, I made the renderer plug-able for our shaders, add a better lighting support (see screenshots). I added a fourth Render Target. The surface type is D3DFMT_A8R8G8B8, it stores

First shot of the renderer

I’ve spent too much time the last few days to make D3DX working with Irion. The library is static, and doesn’t like our custom new/delete operators. The bug is not

SM3 Renderer

Ok, I have my new GeForce 6800 GT, the latest beta of the DirectX 9.0c SDK, the latest beta of nVidia’s drivers (SM3 enabled). Let’s start! I read many papers,