Loïc Baumann's Blog

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Day: July 20, 2004

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Ambient occlusion: done!
  • 20/07/2004
  • Loïc Baumann
  • 3D Programming
  • 3D programming, Pro
  • No Comments

I’ve programmed the routine to compute a texture storing the ambient occlusion of a given mesh. The result is as expected: great! (see the screenshots). The computing process can take

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