Not much, I made the renderer plug-able for our shaders, add a better lighting support (see screenshots). I added a fourth Render Target. The surface type is D3DFMT_A8R8G8B8, it stores
I’ve spent too much time the last few days to make D3DX working with Irion. The library is static, and doesn’t like our custom new/delete operators. The bug is not
Ok, I have my new GeForce 6800 GT, the latest beta of the DirectX 9.0c SDK, the latest beta of nVidia’s drivers (SM3 enabled). Let’s start! I read many papers,